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Ayam

Ayam is a free 3D modelling environment for the RenderMan interface, distributed under the BSD licence. This means that neither the author nor any contributors make money out of this software. We need your (yes your!) feedback to keep this project alive. If you use Ayam, please submit your pictures, bug reports, or comments.

The current stable version is 1.14, released 4. Apr 2008.

Ayam currently runs on Unix (Linux, IRIX, FreeBSD tested), Win32 (Win95-Win2000, XP), and Mac OS X (Aqua and X11).

Ayam features at a glance:

  • RIB (RenderMan Interface Bytestream) export and import.
  • Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces.
  • NURBS modelling includes normal and interpolating curves as well as extrude, revolve, sweep, birail, skin and gordon objects with caps, holes, and bevels.
  • Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime.
  • Scripting interface: Tcl.
  • Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo.
  • File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D.

See some screenshots:
SingleWindow GUI, Windows, DXF B-Spline import
SingleWindow GUI, Windows, DXF B-Spline import
SingleWindow GUI, MacOSX Aqua, RIB import
SingleWindow GUI, MacOSX Aqua, RIB import
FloatingWindows GUI, Linux, Modelling a Toy Horse
FloatingWindows GUI, Linux, Modelling a Toy Horse

For more information, please read the extended feature list.

Last changes of other sections of this site were:
[news: 21. Sep 2007] [gallery: 27. May 2006] [features: 1. Jan 2007]
[download: 21. Sep 2007] [docs: 21. Sep 2007].

Be sure to visit the project page of Ayam on SourceForge as well.

Reconstruct the World!
OpenGL Logo Tcl powered Logo

OpenGL® is a registered trademark of Silicon Graphics, Inc.
RenderMan® is a registered trademark of Pixar.

Randolf Schultz, 16. Mar 2008
randolf.schultz@gmail.com
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