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Ayam

Ayam is a free 3D modelling environment for the RenderMan interface, distributed under the BSD licence.

The current stable version is 1.34, released 20. Jan 2024.

Ayam currently runs on Unix (Linux, IRIX, FreeBSD tested), Win32 (Win95-Win2000, XP, 7), and Mac OS X (Aqua and X11).

Ayam features at a glance:

  • RIB (RenderMan Interface Bytestream) export and import.
  • Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces.
  • NURBS modelling includes approximating and interpolating curves as well as extrude, revolve, sweep, birail, skin, and gordon objects with caps, holes, and bevels.
  • First modelling environment to support Subdivision NURBS.
  • Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime.
  • Scripting interfaces: Tcl, JavaScript, Lua; Script objects.
  • Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo.
  • File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D.

To get a glimpse of what it is like to model with Ayam, see our parametric NURBS modelling example.

See some screenshots:
SingleWindow GUI, Windows, DXF B-Spline import
SingleWindow GUI, Windows, DXF B-Spline import
SingleWindow GUI, MacOSX Aqua, RIB import
SingleWindow GUI, MacOSX Aqua, RIB import
FloatingWindows GUI, Linux, Modelling a Toy Horse
FloatingWindows GUI, Linux, Modelling a Toy Horse

For more information, please read the extended feature list.

Last changes of other sections of this site were:
news: 24. Jan 2017,   download: 24. Jan 2017,   FAQ: 27. May 2006,
gallery: 27. May 2006,   features: 1. Jan 2007,   docs: 21. Sep 2007.

Be sure to visit the project page of Ayam on SourceForge as well.

Reconstruct the World!


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OpenGL® is a registered trademark of Silicon Graphics, Inc.
RenderMan® is a registered trademark of Pixar.

Randolf Schultz, 28. Jan 2020
randolf.schultz@gmail.com
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