RenderMan shader parameter.
#include <ayam.h>
Data Fields | |
struct ay_shader_arg_s * | next |
next parameter | |
char * | name |
name of parameter | |
int | type |
type of parameter (AY_SA*) (color point vector scalar string) | |
union { | |
float color [3] | |
float point [4] | |
float matrix [16] | |
float scalar | |
char * string | |
} | val |
value of parameter |