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Parametric NURBS Modelling in AyamThis page describes some experiments with parametric NURBS modelling in Ayam while creating the Marsrakete image: Marsrakete
Since the image is rendered using a simple cartoon/cel shader, everything
(yes, every rivet!) has to be pure geometry, no textures will help.
The main body is a surface of revolution that depends on a curve, currently
selected in the upper image. To create a wing attached to this surface,
three curves are extracted, and, together with other curves, skinned
(the flow of geometric information is shown by red arrows in the above
image). Since the curve extraction only extracts curves over the full
extent of the surface, small Script objects trim the extracted curves
to the right length. Let us move on to the rivets, this time we are using the extracted curves as trajectory to place them on. Again, since the ExtrNC object only provides curves that extend over the full length of a surface, small Script objects trim the extracted curves to the right lengths. Read on for some funny experiments with this model.
And now, get the scene file for your own experiments (yes, it is really just 5K). Randolf Schultz, 29. Dec 2015 randolf.schultz@gmail.com |